I’ve had a lot of people asking for more PSVR2 reviews—and while this blog has its roots firmly in the Amiga scene, VR has always sparked just as much curiosity among readers. With my background and involvement in both worlds, especially from a development perspective, it feels only natural to keep covering both. After all, retro passion and cutting-edge immersion share the same heartbeat: the pure love of gaming.
This part of the series (number 4) covers PSVR2 games starting with the letter D.
If you want to look up the other articles in this series, then click here, which will send you a group here at the AmigaGuru gamers blog.
Once a gamer, always a gamer—every title here is judged based on fun, Jank and playability, not just on flashy features or unused tech.
I’ve also included a trailer (if available) for each game, embedded right in the headline for easy access.
D-DAY: Enhanced…
This is one of those VR titles that’s easy to overlook—not because it’s bad, but because the market is already flooded with flashy Call of Duty–style multiplayer clones sporting shinier graphics and bigger marketing pushes.
What sets D-Day: Enhanced apart is its focus on scale and features that actually work well in VR:
A weapon upgrade menu with grips and other attachments. Support for up to 64 players in the same match. Drivable vehicles—yes, you can cruise around in a jeep while blasting away at enemies.
The option to choose map size, with smaller maps delivering pure chaotic “respawn-and-die” mayhem. Virtually no waiting between matches. Surprisingly little jank, making it a genuinely fun experience for FPS fans.
Overall, it’s a surprisingly solid and fun VR shooter that deserves more attention than it gets. *Recommended for fans of the genre*
Darkness Rollercoaster Remastered Ed…
Another PSVR port has quietly landed on the PlayStation Store, and this one comes with a pleasant surprise. Since I first played it on the original PSVR, the game has grown into a more refined, enjoyable experience.
There’s very little jank to be found, and while the core gameplay is fun, it does start to feel repetitive after about 30 minutes. Like many rollercoaster-style VR games, it struggles to maintain immersion and can become monotonous fairly quickly.
The Dark Pictures: Switchback VR…
Dark Pictures: Switchback VR—now here’s a game that completely face-planted at launch. Hype was through the roof since this was billed as the spiritual sequel to the fantastic Rush of Blood on PSVR. But when it finally arrived (after a one-month delay, no less), it looked bad, played badly, and left fans utterly disappointed.
Supermassive quickly responded with an apology and a promise of a major update to fix things. Several months later, the “real” version of the game finally arrived—much closer to what people had expected in the first place. Unfortunately, by then the hype had died down, most players had moved on, and the developer missed the big moment they had been hoping for. And honestly, this has become a trend with PSVR2 (and even flat PS5) titles—launching broken or underwhelming, then scrambling to patch things later. Why risk burning your audience like that?
As it stands today, Switchback VR is a decent ride. It’s nowhere near the same level of intensity, atmosphere, or “wow” factor that Rush of Blood delivered, but as a horror-themed rail shooter, it does the job and can be fun in short bursts. Performance is smoother, visuals are improved, and there’s little jank left to complain about.

And perhaps the biggest letdown: it just isn’t very scary. The constant barrage of enemies keeps you too busy hammering away to ever really feel the horror creeping in. *Buy With Caution*
Darksword: Battle Eternity..
This one slipped under my radar at first. The trailer didn’t really sell it to me, but when it showed up on sale for the second time, I finally gave in—and I’m glad I did.
Dead Hook…
Dead Hook is one of those games that rarely gets mentioned—and honestly, I can’t understand why!
Dead Land: Polygon VR…
Here’s another cheap throwaway title that could have been good—something in the vein of Gun Club VR or Lethal VR—but instead it’s riddled with controller issues, missing features like smooth turning, and an endless parade of jank.

Ironically, it’s actually better than its sequel, but only because that one doesn’t work at all thanks to a game-breaking bug. *Avoid at all costs*.
Dead Land 2 VR…

Because of this, I can’t even progress, meaning a proper review is impossible. But honestly, that says enough. Even if it were bug-free, it still reeks of jank and lazy design. *Avoid at all costs. Utter trash*.
Dead Second…
Dead Second is essentially a modern Time Crisis-style arcade cover shooter in VR—and that’s absolutely a good thing. Personally, I think this genre is a perfect fit for VR and should be far more common. Just imagine the likes of Resident Evil: Chronicles or the House of the Dead series in full VR glory (heck, a quick port to VR would even work) —these games practically beg for it.
What makes Dead Second stand out is how polished it feels right from the start. The controls are spot-on, there’s no jank to ruin the immersion, adaptive triggers are used brilliantly, and the haptics go the extra mile—reacting even when you brush against walls, tables, or objects. I initially planned to just give it a quick try at launch before heading to work. Let’s just say I ended up running late…

All in all, Dead Second is an absolute gem: accessible, highly entertaining, and a perfect title to show newcomers just how great VR can be. This one’s staying on my PS5 for years to come. *A Must Buy*
Demeo…
This one had been sitting in my backlog since launch, but I finally fired it up after like 8 months —and wow, I got hooked instantly. The biggest surprise was just how deep the mechanics go. It wasn’t even scary at the start, which I honestly didn’t expect (probably why it stayed untouched for 8 months, lol). With that said, as more you play, the more you will learn about the deep mechanics.
What really caught me off guard is how much it reminded me of Eye of Judgment (that old PS3/PSEye exclusive, PSP version (Legends) was fine too, although I never really got into that) in the way the cards and mechanics work, there’s also a good tutorial as well as a Story mode/campaign. That’s a massive plus in my book.
I’ve discovered an amazing and supportive community around it, which makes the experience even better, and to be honest, I am far away from mastering it, but the community certainly help a lot.

Honestly, I can already see this becoming one of my most-played PSVR2 games over the next few years. *A Must Buy*
Demeo Battles…
Demeo Battles is, at its core, the same experience as the original game— at launch(?), this game only featured a pure online PvP affair. On paper, that sounds like it should be another straight 10/10, but honestly, PvP just isn’t my thing. I tend to get bored with it pretty quickly.
Interestingly, this was originally planned as an add-on to the first Demeo, but it eventually spun off into its own standalone release—likely to help fund future projects. I didn’t mind supporting them and grabbing this game, but I’ll admit I expected more than just PvP and “quick match” options.
Credit where it’s due: the game plays really well. The graphics and atmosphere are excellent, performance is smooth, and there’s virtually no jank to be found. It’s polished, fun, and well-executed, but not at launch, this game wasn’t really for me.

DIG VR…
DIG VR was one of my most anticipated games earlier this year, mainly because it’s from Just Add Water—a studio I deeply respect after experiencing their VR work on Sniper Elite and other titles. Initially, there was no announcement for a PSVR2 release; it seemed like it would be Meta Quest exclusive. Fortunately, after plenty of feedback and questions from the community, the developers decided to bring it to additional platforms, including PSVR2.
Unfortunately, the game arrived in a state I hadn’t expected. Multiplayer was removed, the visuals were blurry, and there was noticeable controller jank. At times, it almost felt like the PSVR2 release wasn’t given the attention it deserved.

I decided to wait for patches, but four months later, none have arrived. If addressed, this could easily be an 8/10 for me.*Buy with caution*
Doctor Who: The Edge Of Time…
This game is essentially a direct port from the original PSVR release, with only a few notable changes. The main improvements come from ditching the old PSMOVE controls in favour of the PSVR2 Sense controllers, which removes a lot of the jank. The included DLC is a nice bonus, but beyond that, there’s not much new here.
The biggest missed opportunity is the lack of eye-tracking support, which could have been fantastic for certain gameplay elements. Still, at just £9.99, it was an easy decision for me to dive back in—especially since I’m a massive Doctor Who fan.

Overall, the PSVR2 version is a clear step up from the original, but it also feels like a huge missed opportunity to truly take advantage of the hardware.
DodgeCraft…
This isn’t just another VR fitness game—DodgeCraft is actually used by elite soccer teams (AC Milan, among others) to build strength, evasion, and tackling skills. Its sibling title from INCISIV, Cleansheet Soccer, focuses more on interceptions and perceptual training. Together, they complement each other perfectly.
When I first tried DodgeCraft, I barely lasted an hour before I was completely exhausted. The next day, after warming up properly, I managed 2.5 hours—and let me tell you, this game is one heck of a workout.

Whether sitting or standing, DodgeCraft does exactly what it sets out to do, and the physical benefits are undeniable. *Recommended*.
Down & Out (Down And Out)…
How about GTA in VR? Down & Out clearly tries to position itself in that sandbox genre, but to me, it feels more like Drunkn Bar Fight—only with more jank, terrible gameplay, and lacklustre ideas. Two minutes in, I wanted to scream at the horrendous controls; nothing made sense, and it felt like the game was designed to frustrate VR fans.

Dropship Commander…
This hybrid title shadow-dropped onto the PS Store not too long ago (available for both flat-screen and VR in the same purchase) at a very low price. Gameplay-wise, it’s a clear nod to games like Lunar Lander, Thrust, Gravity Force and Fly Harder from the 8-bit and 16-bit era. It’s a niche experience that will only appeal to certain players, with the main focus on carefully piloting your ship through narrow caves and tight passages, just like the games that inspired it.

With limited lives, fuel management, and various pickups to hunt down, it’s a game that demands patience and precision. Not a bad little game, but one I’d definitely tag as *Buy With Caution*.
Drums Rock
Guitar Hero was an absolute blast back on the PS2/PS3, but after GH3, the series became oversaturated, and fan interest in the genre slowly faded away.
Drums Rock manages to recapture much of that old magic with tight gameplay, flashy boss battles, and a polished overall presentation. The catch? The song library isn’t nearly as varied as the classics. In fact, I was surprised to see songs repeat as early as the first part of the campaign (and there are three parts in total). That said, this might be the most DLC-supported game on PSVR2, with tons of music packs available. And if you’re into trophies, good luck; there are over 200 of them if you’re into 100% games.
If constant headbanging isn’t your thing, you may find yourself craving more variety—unless you’re willing to invest in those DLC packs.

Drunkn Bar Fight has to be one of the worst excuses for a VR game I’ve played. The whole “experience” is nothing more than wandering into random locations and punching people in the face with whatever junk you can pick up. It might get a chuckle for a minute or two, but it’s so broken, clunky, and downright lazy that the novelty dies instantly.

Honestly, it’s best described as a one-night stand you regret immediately—something you’ll try once, hate, and never touch again. *Play it if you want to punish yourself; otherwise, avoid at all costs*
Drunkn Bar Fight 2…
Drunkn Bar Fight 2 is a sloppy, half-baked mess, and the only positive upgrade is that it has a Platinum trophy. The game is unpolished, broken, and infuriating, loaded with jank and pointless mechanics that make it a chore to play.

This isn’t a game. It’s a waste of your time and money. *Play it if you want to punish yourself; otherwise, avoid at all costs*.
DYSCHRONIA: Chronos Alternate…
This is one of the more unusual titles on PSVR2—a full-blown anime visual novel, split into three episodes. Each one took me around 5–7 hours to get through, meaning there’s over 20 hours of content here. The gameplay leans heavily on listening, paying attention, and solving puzzles within its anime detective story. That might sound boring to some, and honestly, if you’re not into anime or visual novels, this won’t win you over. But if you are a fan, it delivers exactly what you’d expect in a polished package.

Verdict: Recommended if you’re an anime or visual novel fan. Everyone else? Best to skip—it won’t change your mind about the genre.
Summary:
And there you have it — the fourth part of this new review series! There’s no set ETA for the next instalment, as these take time to put together, but as always, your feedback will help shape how soon the next one arrives. Stay tuned!
Games not reviewed (for part 4):
Every game on D has been reviewed.
Thank you for your time; I hope you enjoyed it.
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